when will tumblr end its reign of burning skulls and start drawing white cishets again
Yeah pretty much, I feel that makes it more visually interesting and I kinda personally prefer there being a set number of enemies on the overworld to endless random encounters. They’ll respawn if you leave and come back so you can material farm though.
I haven’t quite worked out the event scripting for having them disappear when defeated or reappear when you come back yet though, ha ha. I’m focusing on getting the necessary graphics made up before I really focus on making the game part itself.
I’m not really sure how I should be prioritizing the various things I need to make for this RPG thing anymore so I made overworld and battle sprites for the second of the two normal enemies in Patchwork Plains, the WADDLIN’ EYEGUY. These are the tougher of the two, since they have more HP than the burrowers and can fire off a fairly powerful Yarnbeam attack from their eye, but their normal attacks are piss weak.
Most enemies are going to have a specialized drop item that you use to cast spells with, by the way. These ones drop Big Buttons, which let you cast Button Barrier. Button Barrier reduces damage from non-physical attacks like Yarnbeam.
So guess who just went to water plants and wound up locking himself out of the house without his phone or any money and had to weasel his way in through the windows
VIOLET HAS A CHARACTER PORTRAIT NOW
NOW EXCUSE ME, AS I AM NOW EXHAUSTED AND MUST FLOP AROUND IN BED
Also I keep making changes to her design to make her sprites look better but I think they really help make her design feel more complete so maybe I should draw a new reference thing for her soon
now that I got that out of my system
i feel kinda tired yet at the same time remotivated and ready to wrangle up some more graphics for the plushworld thing
LET’S FUCKING WRASSLE, YOU PIXELLY PIECES OF SHIT